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The fast-paced side of the Digital Tools Magazine.

UK Government released UFO reports

"The files contain a wide range of UFO-related documents covering the years 1978–2002. So if you want to find out more about lights in the sky over Waterloo Bridge, near misses by pilots, crop circles - and what the UK government thought of it all - this is the place to start. The files are in PDF format."

05-2008 [Go there]

Score: (Number of votes: 0)

Tags: history, gamedesign

8-bit Paintball

8-bit Paintball. Really nice style and colors.

05-2008 [Go there]

Score: (Number of votes: 0)

Tags: colors, gamedesign, movie

NES Redesigned

A hypothetical design of the NES, where the 80ies meets contemporary design.

05-2008 [Go there]

Score: 4.0 (Number of votes: 1)

Tags: retro, gaming, design

PDPal

"PDPal is a public art project for the Palm, PDA and the web. It is a mapping application that transforms your everyday activities and urban experiences into a dynamic city that you write." Also look here for some more material on this project.

04-2008 [Go there]

Score: (Number of votes: 0)

Tags: art, mobile, gamedesign

Retro Design and Packaging

..at the lovely Smashing Magazine.

04-2008 [Go there]

Score: (Number of votes: 0)

Tags: retro, design, inspiration

Bruce Sterling on the Future of Interaction Design

At the FH Potsdam. Entertaining as always. [via]

04-2008 [Go there]

Score: 5.0 (Number of votes: 1)

Tags: design, usability

Lost Cities

A collection and pictures of Lost Cities.

04-2008 [Go there]

Score: (Number of votes: 0)

Tags: gamedesign, leveldesign

Three Hundred Gamemechanics

A collection of experimental game-mechanics.

04-2008 [Go there]

Score: (Number of votes: 0)

Tags: gamedesign, experimental,gameplay

Colourblogger

This project looks interesting, although only three postings in the weblog it is now abandoned. A blog dedicated to colors, combinations of them and websites. Anybody please continue this project or make something similar?

03-2008 [Go there]

Score: 5.0 (Number of votes: 1)

Tags: colors, webdesign, blog

Communication with Extra-Terrestrials

"One of the absolutely most fascinating topics to me is human communication with unknown intelligence – and not even because of the potential alien receivers, but because of what it says about ourselves, and the challenges faced in its design." [via]

02-2008 [Go there]

Score: 4.0 (Number of votes: 1)

Tags: design, usability, colors, extraterrestrial

20 Underused Game Mechanics

A quick and good reading for game developers or people thinking/reading/writing about it.

02-2008 [Go there]

Score: 4.5 (Number of votes: 2)

Tags: gamedev, gamedesign, experimental

Shotgun Ninja

"A fun little ninja game. Use your skills to maneuver a grand fortress to get back at your accountant for robbing you of your pride and money." A very fun game! Btw, music by Goto80.

01-2008 [Go there]

Score: (Number of votes: 0)

Tags: game, download, gamedesign

On the Development of Thoughts in the Process of Drawing

"This video runs with quadruple speed documenting the process of drawing. By fastforwarding the cognitive process involved in the creation of the finished work becomes visible. Simillar to language thoughts develop from the process of drawing- a theory decsribed by H.v. Kleist in his essay "über die allmähliche verfertigung der gedanken beim reden" (about the procedual formation of thoughts while talking), which served as a mayor inspiration for this project."

01-2008 [Go there]

Score: (Number of votes: 0)

Tags: designprocess, drawing, graphic, explained

Star Wars (Atari 2600) (How To Beat Home Video Games 1)

An incredible old videogame on the Atari2600, but I find it really convincing how the enemies are designes that really can drive the gameplay.

12-2007 [Go there]

Score: (Number of votes: 0)

Tags: gamedesign, history

Values at Play

"Our ambition is to harness the power of video games in the service of humanistic principles. Aware of the tremendous and wide-ranging impact games have in our world, the 'Values at Play (VAP) research project' seeks to assist and encourage designers in creating games that further the understanding and appreciation of such values as equality, diversity, creativity, and many more."

12-2007 [Go there]

Score: (Number of votes: 0)

Tags: game, experimental, gamedesign

Old Keyboard Pictures and Reviews

This one is called "The 10 worst Keyboards of all time", but I don't see it like that. Nevertheless they are interesting reviews and cool pictures from old keyboards, that makes computing history so cute.

12-2007 [Go there]

Score: (Number of votes: 0)

Tags: retro, design

The Antenna Research

I don't know exactly what this site is about, but it looks strange, familiar and interesting.

11-2007 [Go there]

Score: 4.0 (Number of votes: 1)

Tags: colors, design

Earth Guide

Lovely made "Earth Guide". Mandatory things you should know about your homeplanet.

11-2007 [Go there]

Score: 4.0 (Number of votes: 1)

Tags: design, usability, how-to

400 Rules on Gamedesign

The attempt to collect 400 rules on game design to get the player a good time in your game.

11-2007 [Go there]

Score: 4.0 (Number of votes: 1)

Tags: gamedev, gamedesign, leveldesign

Minubeat

Interesting game-prototype and discussion on game design issues on indygamer.

11-2007 [Go there]

Score: 4.0 (Number of votes: 1)

Tags: game, download, gamedesign

Tribute to Paul Rand

11-2007 [Go there]

Score: 4.5 (Number of votes: 2)

Tags: graphic, colors, history, design

Commodore LED Watch

Before you order like crazy: they were made in the 70s and are not available nowadays.

11-2007 [Go there]

Score: 5.0 (Number of votes: 2)

Tags: commodore, object, design, watch

Rinzen

11-2007 [Go there]

Score: (Number of votes: 0)

Tags: gfx, design, web

Bubble Bobble Level Guide

10-2007 [Go there]

Score: (Number of votes: 0)

Tags: game, leveldesign

Steve Swink

Game Designer

10-2007 [Go there]

Score: (Number of votes: 0)

Tags: gamedesign, theory, people

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