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The fast-paced side of the Digital Tools Magazine.

Infos on the Twitter-Bird

03-2009 [Go there]

Score: (Number of votes: 0)

Tags: twitter, logo, design

Behavioral Game Design

01-2009 [Go there]

Score: 4.0 (Number of votes: 1)

Tags: gamedev, gamedesign, theory

Interview with Keita Takahashi (Katamari Damacy and Noby Noby Boy)

"Since tests projects are by definition comprised of very few members, it was a very good experience because even the rookies had to carry their weight. This, combined with the ability to talk to the planners and programmers directly, made it a very good and rewarding environment."

01-2009 [Go there]

Score: 4.0 (Number of votes: 1)

Tags: gamedev, gamedesign, interview

QVectors.com

Site for free download of vector-graphics in a decent quality.

10-2008 [Go there]

Score: (Number of votes: 0)

Tags: design, webdev

Reversible Destiny Lofts in Tokyo

I find it always an interesting challenge to imagine, that a completely other world would be possible.

10-2008 [Go there]

Score: 5.0 (Number of votes: 1)

Tags: architecture, design, home

Become a famous Programmer

"GrokCode analyzes more than 200 famous programmers to determine what types of projects made them famous. Inventing a programming language, game, or OS ranked among the top projects likely to lead to fame."

09-2008 [Go there]

Score: (Number of votes: 0)

Tags: designprocess, coding, webdev

Hardware Review of Casual Gamers and Unity3D Games

A link to a report on the hardware, that causual games usually have to play the games, as well a nice linklist to games made with the Unity3D-ActionScript Gameengine.

09-2008 [Go there]

Score: 5.0 (Number of votes: 1)

Tags: tools, gamedesign, webdev

Post Spectacular is here

Small Designstudio, where toxi is also involved in.

09-2008 [Go there]

Score: 4.5 (Number of votes: 2)

Tags: design, studio, code, processing

Destructivator

Pug Fugly Games, one of my very, very favorite indigame-designers, has made a fast paced, platform-shootergame. Just get and play it. The leveldesign is really, really good.

07-2008 [Go there]

Score: 4.5 (Number of votes: 2)

Tags: game, download, gamedesign, leveldesign

A pixly Clock

Yes, pixelstyle is taking over. This clock has just a 7x7 pixel screen, showing two digits max. A very beautiful thing.

07-2008 [Go there]

Score: 4.0 (Number of votes: 1)

Tags: led, clock, design, ui, pixel

UK Government released UFO reports

"The files contain a wide range of UFO-related documents covering the years 1978–2002. So if you want to find out more about lights in the sky over Waterloo Bridge, near misses by pilots, crop circles - and what the UK government thought of it all - this is the place to start. The files are in PDF format."

05-2008 [Go there]

Score: (Number of votes: 0)

Tags: history, gamedesign

8-bit Paintball

8-bit Paintball. Really nice style and colors.

05-2008 [Go there]

Score: (Number of votes: 0)

Tags: colors, gamedesign, movie

NES Redesigned

A hypothetical design of the NES, where the 80ies meets contemporary design.

05-2008 [Go there]

Score: 4.0 (Number of votes: 1)

Tags: retro, gaming, design

PDPal

"PDPal is a public art project for the Palm, PDA and the web. It is a mapping application that transforms your everyday activities and urban experiences into a dynamic city that you write." Also look here for some more material on this project.

04-2008 [Go there]

Score: (Number of votes: 0)

Tags: art, mobile, gamedesign

Retro Design and Packaging

..at the lovely Smashing Magazine.

04-2008 [Go there]

Score: (Number of votes: 0)

Tags: retro, design, inspiration

Bruce Sterling on the Future of Interaction Design

At the FH Potsdam. Entertaining as always. [via]

04-2008 [Go there]

Score: 5.0 (Number of votes: 1)

Tags: design, usability

Lost Cities

A collection and pictures of Lost Cities.

04-2008 [Go there]

Score: (Number of votes: 0)

Tags: gamedesign, leveldesign

Three Hundred Gamemechanics

A collection of experimental game-mechanics.

04-2008 [Go there]

Score: 5.0 (Number of votes: 1)

Tags: gamedesign, experimental,gameplay

Colourblogger

This project looks interesting, although only three postings in the weblog it is now abandoned. A blog dedicated to colors, combinations of them and websites. Anybody please continue this project or make something similar?

03-2008 [Go there]

Score: 5.0 (Number of votes: 1)

Tags: colors, webdesign, blog

Communication with Extra-Terrestrials

"One of the absolutely most fascinating topics to me is human communication with unknown intelligence – and not even because of the potential alien receivers, but because of what it says about ourselves, and the challenges faced in its design." [via]

02-2008 [Go there]

Score: 4.0 (Number of votes: 1)

Tags: design, usability, colors, extraterrestrial

20 Underused Game Mechanics

A quick and good reading for game developers or people thinking/reading/writing about it.

02-2008 [Go there]

Score: 4.5 (Number of votes: 2)

Tags: gamedev, gamedesign, experimental

Shotgun Ninja

"A fun little ninja game. Use your skills to maneuver a grand fortress to get back at your accountant for robbing you of your pride and money." A very fun game! Btw, music by Goto80.

01-2008 [Go there]

Score: 4.0 (Number of votes: 1)

Tags: game, download, gamedesign

On the Development of Thoughts in the Process of Drawing

"This video runs with quadruple speed documenting the process of drawing. By fastforwarding the cognitive process involved in the creation of the finished work becomes visible. Simillar to language thoughts develop from the process of drawing- a theory decsribed by H.v. Kleist in his essay "über die allmähliche verfertigung der gedanken beim reden" (about the procedual formation of thoughts while talking), which served as a mayor inspiration for this project."

01-2008 [Go there]

Score: (Number of votes: 0)

Tags: designprocess, drawing, graphic, explained

Star Wars (Atari 2600) (How To Beat Home Video Games 1)

An incredible old videogame on the Atari2600, but I find it really convincing how the enemies are designes that really can drive the gameplay.

12-2007 [Go there]

Score: 5.0 (Number of votes: 1)

Tags: gamedesign, history

Values at Play

"Our ambition is to harness the power of video games in the service of humanistic principles. Aware of the tremendous and wide-ranging impact games have in our world, the 'Values at Play (VAP) research project' seeks to assist and encourage designers in creating games that further the understanding and appreciation of such values as equality, diversity, creativity, and many more."

12-2007 [Go there]

Score: (Number of votes: 0)

Tags: game, experimental, gamedesign

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