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Digital Tools Microcontent
The fast-paced side of the Digital Tools Magazine.

PDPal

"PDPal is a public art project for the Palm, PDA and the web. It is a mapping application that transforms your everyday activities and urban experiences into a dynamic city that you write." Also look here for some more material on this project.

04-2008 [Go there]

Score: (Number of votes: 0)

Tags: art, mobile, gamedesign

Lost Cities

A collection and pictures of Lost Cities.

04-2008 [Go there]

Score: (Number of votes: 0)

Tags: gamedesign, leveldesign

Three Hundred Gamemechanics

A collection of experimental game-mechanics.

04-2008 [Go there]

Score: (Number of votes: 0)

Tags: gamedesign, experimental,gameplay

20 Underused Game Mechanics

A quick and good reading for game developers or people thinking/reading/writing about it.

02-2008 [Go there]

Score: 4.5 (Number of votes: 2)

Tags: gamedev, gamedesign, experimental

Shotgun Ninja

"A fun little ninja game. Use your skills to maneuver a grand fortress to get back at your accountant for robbing you of your pride and money." A very fun game! Btw, music by Goto80.

01-2008 [Go there]

Score: (Number of votes: 0)

Tags: game, download, gamedesign

Star Wars (Atari 2600) (How To Beat Home Video Games 1)

An incredible old videogame on the Atari2600, but I find it really convincing how the enemies are designes that really can drive the gameplay.

12-2007 [Go there]

Score: (Number of votes: 0)

Tags: gamedesign, history

Values at Play

"Our ambition is to harness the power of video games in the service of humanistic principles. Aware of the tremendous and wide-ranging impact games have in our world, the 'Values at Play (VAP) research project' seeks to assist and encourage designers in creating games that further the understanding and appreciation of such values as equality, diversity, creativity, and many more."

12-2007 [Go there]

Score: (Number of votes: 0)

Tags: game, experimental, gamedesign

400 Rules on Gamedesign

The attempt to collect 400 rules on game design to get the player a good time in your game.

11-2007 [Go there]

Score: 4.0 (Number of votes: 1)

Tags: gamedev, gamedesign, leveldesign

Minubeat

Interesting game-prototype and discussion on game design issues on indygamer.

11-2007 [Go there]

Score: 4.0 (Number of votes: 1)

Tags: game, download, gamedesign

Steve Swink

Game Designer

10-2007 [Go there]

Score: (Number of votes: 0)

Tags: gamedesign, theory, people

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