Detailed Article on Sonic the Hedgehog Basslines
Recommended!
02-2009 [Go there]
Score: 4.0 (Number of votes: 1)
Recommended!
02-2009 [Go there]
Score: 4.0 (Number of votes: 1)
01-2009 [Go there]
Score: 4.0 (Number of votes: 1)
Tags: gamedev, gamedesign, theory

"Since tests projects are by definition comprised of very few members, it was a very good experience because even the rookies had to carry their weight. This, combined with the ability to talk to the planners and programmers directly, made it a very good and rewarding environment."
01-2009 [Go there]
Score: 4.0 (Number of votes: 1)
Tags: gamedev, gamedesign, interview
(German) Study on how agile development practises and team-building are key-factors on successful projects.
12-2008 [Go there]
Score: 4.0 (Number of votes: 1)
A quick and good reading for game developers or people thinking/reading/writing about it.
02-2008 [Go there]
Score: 4.5 (Number of votes: 2)
Tags: gamedev, gamedesign, experimental
Play module audio files in Game Maker. Thread in the Game Maker Forum.
11-2007 [Go there]
Score: 4.0 (Number of votes: 1)
Resource for Artificial Intelligence Development.
11-2007 [Go there]
Score: (Number of votes: 0)
The attempt to collect 400 rules on game design to get the player a good time in your game.
11-2007 [Go there]
Score: 4.0 (Number of votes: 1)
Tags: gamedev, gamedesign, leveldesign
Book on making games for beginners. One author is Mark Overmars who made the game maker.
10-2007 [Go there]
Score: 5.0 (Number of votes: 1)
Source for Game Development
10-2007 [Go there]
Score: 4.0 (Number of votes: 1)
Tags: gamedev
Marching cubes is a computer graphics algorithm, published in the 1987 SIGGRAPH proceedings by Lorensen and Cline,[1] for extracting a polygonal mesh of an isosurface from a 3D scalar field (sometimes called voxels).
10-2007 [Go there]
Score: (Number of votes: 0)
10-2007 [Go there]
Score: 4.0 (Number of votes: 1)
Tags: gamedev, experimental, gameplay, pixel
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