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Digital Tools Microcontent
The fast-paced side of the Digital Tools Magazine.

20 Underused Game Mechanics

A quick and good reading for game developers or people thinking/reading/writing about it.

02-2008 [Go there]

Score: 4.5 (Number of votes: 2)

Tags: gamedev, gamedesign, experimental

BASS for Game Maker

Play module audio files in Game Maker. Thread in the Game Maker Forum.

11-2007 [Go there]

Score: 4.0 (Number of votes: 1)

Tags: gamedev, gamemaker

AI Depot

Resource for Artificial Intelligence Development.

11-2007 [Go there]

Score: (Number of votes: 0)

Tags: ai, gamedev

Game Physics

Erin’s Weblog on Game Physics.

11-2007 [Go there]

Score: 3.0 (Number of votes: 1)

Tags: gamedev, explained, physics

400 Rules on Gamedesign

The attempt to collect 400 rules on game design to get the player a good time in your game.

11-2007 [Go there]

Score: 4.0 (Number of votes: 1)

Tags: gamedev, gamedesign, leveldesign

The Game Maker's Apprentice

Book on making games for beginners. One author is Mark Overmars who made the game maker.

10-2007 [Go there]

Score: 5.0 (Number of votes: 1)

Tags: book, gamedev

Unity 3D

10-2007 [Go there]

Score: 5.0 (Number of votes: 1)

Tags: webdev, plugin, gamedev, 3d

Dev Master

Source for Game Development

10-2007 [Go there]

Score: 4.0 (Number of votes: 1)

Tags: gamedev

Marching cubes

Marching cubes is a computer graphics algorithm, published in the 1987 SIGGRAPH proceedings by Lorensen and Cline,[1] for extracting a polygonal mesh of an isosurface from a 3D scalar field (sometimes called voxels).

10-2007 [Go there]

Score: (Number of votes: 0)

Tags: gamedev, explained

Fez Gameplay

10-2007 [Go there]

Score: 4.0 (Number of votes: 1)

Tags: gamedev, experimental, gameplay, pixel

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